Default Paper2D comes with apply default paper2D action, but we can take it a step further and apply our own parameter to our asset.

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You must use Set Editor Property for at least one of the property! This is because UE does not mark the asset “Dirty” when using the normal setter and will end up not being able to save the asset. Make sure you set Change Notify Mode to Always since we are only calling this on a single property and we might be setting the same value.

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Additionally I think chaining it from the setter is cleaner so you don’t need to specify 0 to represent Nearest.

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You can create additional functions to set different param if needed.

Reference Material

[UE5.1]最適なテクスチャ設定&一括設定ツールの作り方。 / ドット絵2D編 | Unreal Engine 5

UE5 ブループリントでツールをつくる本 - 入門編 -