Default Paper2D comes with apply default paper2D action, but we can take it a step further and apply our own parameter to our asset.
Tools folder in Content

ApplyDefault2DParams

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You must use Set Editor Property for at least one of the property! This is because UE does not mark the asset “Dirty” when using the normal setter and will end up not being able to save the asset. Make sure you set Change Notify Mode to Always since we are only calling this on a single property and we might be setting the same value.

Additionally I think chaining it from the setter is cleaner so you don’t need to specify 0 to represent Nearest.
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Texture to Class Defaults → Supported Class

You can create additional functions to set different param if needed.